Dead Cells uses a permadeath system, causing the player to lose all items and other currencies each time the player dies. The player gains weapons, treasure and other tools through exploration of the procedurally-generated levels, using them to fight various mutated creatures. As the Prisoner, the player must fight their way out of a diseased island in order to slay the island's King. In the game, the player takes the role of an amorphous creature called the Prisoner. A mobile port for iOS was released on August 28, 2019, and an Android port was released on June 3, 2020. The game was released for Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One on August 7, 2018. Watch a developer walkthrough of the new update below.Linux, macOS, PlayStation 4, Nintendo Switch, Windows, Xbox Oneĭead Cells is a 2018 roguelike- Metroidvania game published by indie game studio Motion Twin. The full patch notes are available at the Dead Cells official website.ĭead Cells first launched for PC via Steam Early Access in May 2017, before its full release across PlayStation 4, Xbox One, Switch, and PC via Steam in August 2018, followed by iOS via the App Store in August 2019, and Android via Google Play in June 2020. #balanceĪlso, for fans who lovingly encountered unrelenting death in 2BC (two Boss Cells), the new update has smoothed out difficulty progression-0BC (zero Boss Cells), for example, has been made more challenging in order to teach new players more of the moves and give them time to collect more gear/runes before progressing, but the difficulty curve in general has also been adjusted from 0-5BC so difficulty spikes should be (should be) less of a problem. The other more notable changes include scrolls being removed from ++ and S weapons, but to compensate more scrolls have been added to the early biomes (heyoooo make it rain!), enemy damage has been reduced, and gear damage has been increased. Shop categories are now color-based instead of being based on equipment type and you now get a shop reroll for free, however, it makes items on sale pricier so do with that what you will. There’s also a backpack that lets you hold a weapon (sorry, you can’t use it if it’s in the backpack) while you wield a two-handed weapon, making sure you’re never punished for switching back to a dual weapon build.Īdditionally, the in-game economy and merchants got a makeover with the removal of gold-scaling (gear price will now go up with item level), prices have changed on a variety of items, and there are various changes to refining and affix rerolling costs. Examples of these small but meaningful changes include alterations to crossbows, which are now two-handed weapons (duh) and ‘Survival’ only, giving players two separate attacks and a generous health pool.
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